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Open Access Learning Begins When the Game Is Over: Using Games to Embrace Complexity in Natural Resources Management

This article is Open Access under the terms of the Creative Commons CC BY licence.

We use games in the classroom to allow students to embrace the complexities of ecosystem management, and to foster adaptation and creativity. The experience of gaming will ensure the lessons drawn during the game and the after-action discussions will not be easily forgotten. With a skilled team of facilitators, few other approaches to teaching can match the immersive qualities of gaming.

Keywords: complexity; critical thinking; interactive teaching; participatory modelling; serious games; wicked problems

Document Type: Research Article

Publication date: January 1, 2016

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  • GAIA is a peer-reviewed inter- and transdisciplinary journal for scientists and other interested parties concerned with the causes and analyses of environmental and sustainability problems and their solutions.

    Environmental problems cannot be solved by one academic discipline. The complex natures of these problems require cooperation across disciplinary boundaries. Since 1991, GAIA has offered a well-balanced and practice-oriented forum for transdisciplinary research. GAIA offers first-hand information on state of the art environmental research and on current solutions to environmental problems. Well-known editors, advisors, and authors work to ensure the high quality of the contributions found in GAIA and a unique transdisciplinary dialogue – in a comprehensible style.

    GAIA is an ISI-journal, listed in the Science Citation Index Expanded, Social Science Citation Index and in Current Contents/Social and Behavioral Sciences.

    All contributions undergo a double-blind peer review.

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