Real-time accurate rendering of color and texture of car coatings
In this paper, we describe a new approach to solve these problems. We combine a multi-spectral physics-based approach to make BRDF representation more efficient. We also account for the common loss in color accuracy due to the varying technical specifications of displays, and we correct for the influence from ambient lighting. The rendering framework presented here is shown to be capable of rendering sparkle and gloss as well, based on objective measurement of these properties. This takes out the subjective phase of manual fine-tuning of model parameters that is characteristic for many current rendering approaches.
A feasibility test with the new spectral rendering pipeline shows that is indeed able to produce realistic rendering of color, sparkle, gloss and other texture aspects. The computation time is small enough to make the rendering real-time on an iPad 2017, i.e. with low memory footprint and without high demands on graphic card or data storage.
Document Type: Research Article
Publication date: January 13, 2019
This article was made available online on January 13, 2019 as a Fast Track article with title: "Real-time accurate rendering of color and texture of car coatings".
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