Skip to main content
padlock icon - secure page this page is secure

Open Access An Approach to Game Prototyping with a Tangible Interface

Download Article:
(PDF 18,189.3 kb)
In this paper, we explore the use of tangible user interfaces in the context of prototyping digital game design. Traditional approaches to game design use a combination of digital and non-digital prototyping techniques to identify core game mechanics and object placements when designing levels followed by a labourious process where the non-digital prototypes are translated into digital counterparts in a game engine. The presented system aims at reducing the need for non-digital prototypes by providing an easy to use interface that doesn’t require technical expertise and results in a playable digital prototype in a modern game engine. The presented system uses Augmented Reality markers as the tangible interface to facilitate specific functionality in a modern game engine. A preliminary user study is presented to understand the current strengths/weaknesses of this approach. Our hypothesis is that our system would improve the game design experience for users with respect to usability, performance, creativity support and enjoyment as we firmly believe that the process of designing games should also be an enjoyable process.
No References for this article.
No Supplementary Data.
No Article Media
No Metrics

Keywords: game design; game engine; human computer interface; tangible; vr design

Document Type: Research Article

Publication date: January 13, 2019

This article was made available online on January 13, 2019 as a Fast Track article with title: "An Approach to Game Prototyping with a Tangible Interface".

More about this publication?
  • For more than 30 years, the Electronic Imaging Symposium has been serving those in the broad community - from academia and industry - who work on imaging science and digital technologies. The breadth of the Symposium covers the entire imaging science ecosystem, from capture (sensors, camera) through image processing (image quality, color and appearance) to how we and our surrogate machines see and interpret images. Applications covered include augmented reality, autonomous vehicles, machine vision, data analysis, digital and mobile photography, security, virtual reality, and human vision. IS&T began sole sponsorship of the meeting in 2016. All papers presented at EIs 20+ conferences are open access.

    Please note: For purposes of its Digital Library content, IS&T defines Open Access as papers that will be downloadable in their entirety for free in perpetuity. Copyright restrictions on papers vary; see individual paper for details.

  • Access Key
  • Free content
  • Partial Free content
  • New content
  • Open access content
  • Partial Open access content
  • Subscribed content
  • Partial Subscribed content
  • Free trial content
Cookie Policy
Cookie Policy
Ingenta Connect website makes use of cookies so as to keep track of data that you have filled in. I am Happy with this Find out more