Skip to main content
padlock icon - secure page this page is secure

Open Access ARFurniture: Augmented Reality Interior Decoration Style Colorization

Download Article:
 Download
(PDF 5,499.2 kb)
 
Augmented Reality (AR) can seamlessly create an illusion of virtual elements blended into the real world scene, which is one of the most fascinating human-machine interaction technologies. AR has been utilized in a variety of real-life applications including immersive collaborative gaming, fashion appreciation, interior design, and assistive devices for individuals with vision impairments. This paper contributes a real-time AR application, ARFurniture, which will allow the users to envision furniture-ofinterests in different colors and different styles, all from their smart devices. The core software architecture consists of deep-learning based semantic segmentation and fast-speed color transformation. Our software architecture allows the user prompt the system to colorize the style of the furniture-of-interest within the scene on their mobile devices, and has been successfully deployed on mobile devices. In addition, using eye gaze as a pointing indicator, a head-mounted user-centric augmented reality based indoor decoration style colorization concept is discussed. Related algorithms, system design, and simulation results for ARFurniture are presented. Furthermore, a no-reference image quality measure, Naturalness Image Quality Evaluator (NIQE), was utilized to evaluate the immersiveness and naturalness of ARFuniture. The results demonstrate that ARFurniture has game-changing value to enhance user experience in indoor decoration.
No References for this article.
No Supplementary Data.
No Article Media
No Metrics

Keywords: Augmented Reality (AR); Eye tracking; Furniture-of-interest; Indoor decoration; Style colorization

Document Type: Research Article

Publication date: January 13, 2019

More about this publication?
  • For more than 30 years, the Electronic Imaging Symposium has been serving those in the broad community - from academia and industry - who work on imaging science and digital technologies. The breadth of the Symposium covers the entire imaging science ecosystem, from capture (sensors, camera) through image processing (image quality, color and appearance) to how we and our surrogate machines see and interpret images. Applications covered include augmented reality, autonomous vehicles, machine vision, data analysis, digital and mobile photography, security, virtual reality, and human vision. IS&T began sole sponsorship of the meeting in 2016. All papers presented at EIs 20+ conferences are open access.

    Please note: For purposes of its Digital Library content, IS&T defines Open Access as papers that will be downloadable in their entirety for free in perpetuity. Copyright restrictions on papers vary; see individual paper for details.

  • Access Key
  • Free content
  • Partial Free content
  • New content
  • Open access content
  • Partial Open access content
  • Subscribed content
  • Partial Subscribed content
  • Free trial content
Cookie Policy
X
Cookie Policy
Ingenta Connect website makes use of cookies so as to keep track of data that you have filled in. I am Happy with this Find out more