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Open Access Exploring Body Gestures as Natural User Interface for Flying in a Virtual Reality Game with Kinect

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In immersive Virtual Reality (VR), computationally-mediated worlds allow participants to immersively experience virtual environments, to alter physics in a way that it is not possible in the real world, and to move their body and control their virtual movements in innovative and novel ways. Being able to fly is an experience that humans have long dreamed of achieving. In this paper, we introduce a VR game where participants can use their body gestures as a Natural User Interface (NUI) to control flying movements via a Microsoft Kinect. Furthermore, we conducted a mixed-methods study to explore the ways in which people want to control their flying movements in VR through physical gestures, and we evaluated the ease of use of the flying movement controls. The results revealed that when people map their physical gestures to flying movements in VR, certain gestures are easier to control and interact with.

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Document Type: Research Article

Publication date: January 1, 2017

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  • For more than 30 years, the Electronic Imaging Symposium has been serving those in the broad community - from academia and industry - who work on imaging science and digital technologies. The breadth of the Symposium covers the entire imaging science ecosystem, from capture (sensors, camera) through image processing (image quality, color and appearance) to how we and our surrogate machines see and interpret images. Applications covered include augmented reality, autonomous vehicles, machine vision, data analysis, digital and mobile photography, security, virtual reality, and human vision. IS&T began sole sponsorship of the meeting in 2016. All papers presented at EIs 20+ conferences are open access.

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