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Open Access Virtual Reality System as an affective medium to induce specific emotion: A validation study

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Negative emotions can lead to emotional stress, and people in a negative state for a long time would easily have physiological and psychological diseases. Virtual reality technology could generate a lifelike high immersion simulated environment may relieve the emotional stress. The main purpose of this paper was to verify effectiveness of the virtual reality system to induce an emotional change. A multi-channel VR system was built to create the fear scene and elicit subjects’ fear sense. Four different type of fear scenes: the Imagine fear scene, the Unknown fear scene, the Threatened fear scene and the Height fear scene were tested in experiment and subject's emotion change would be recorded by ways of subjective and physiological parameters, such as the subject’s subjective feelings, heart rates and behavior performance etc. 15 subjects participated in experiment. The experiment result showed that VR system can induce subject’s emotion change and the Threatended scene more easily induces responsive change in four different fearful scenes. In addition, the correlations between the visual, tactile and auditory stimuli of a VR system and emotion induced was also analyzed and the result showed that the correlation of visual stimulation was stronger than tactile and auditory.
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Document Type: Research Article

Publication date: February 14, 2016

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  • For more than 30 years, the Electronic Imaging Symposium has been serving those in the broad community - from academia and industry - who work on imaging science and digital technologies. The breadth of the Symposium covers the entire imaging science ecosystem, from capture (sensors, camera) through image processing (image quality, color and appearance) to how we and our surrogate machines see and interpret images. Applications covered include augmented reality, autonomous vehicles, machine vision, data analysis, digital and mobile photography, security, virtual reality, and human vision. IS&T began sole sponsorship of the meeting in 2016. All papers presented at EIs 20+ conferences are open access.

    Please note: For purposes of its Digital Library content, IS&T defines Open Access as papers that will be downloadable in their entirety for free in perpetuity. Copyright restrictions on papers vary; see individual paper for details.

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