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Open Access Towards Naturally Grabbing and Moving Objects in VR

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Many VR applications require picking and moving of virtual objects. Many gesture based solutions do not work reliably, whereas controller based methods are not as natural as hand pose recognition. Tethered controllers add the issue of a cable being in the user’s way. We developed a gesture interface using a Leap Motion finger tracker attached to an Oculus Rift DK2 and implemented three ways of interacting with objects: innate pinching, magnetic force, and a physical button attached to the index finger. We built a virtual reality test scenario, in which the user needs to move virtual objects between shelves to sort them. Initial testing shows that grabbing with the button works better than the other two more natural methods. Besides the user interaction techniques, we also report on our practical experiences using Oculus Rift, Leap Motion and the button with the Unity 3D development platform.
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Document Type: Research Article

Publication date: February 14, 2016

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  • For more than 30 years, the Electronic Imaging Symposium has been serving those in the broad community - from academia and industry - who work on imaging science and digital technologies. The breadth of the Symposium covers the entire imaging science ecosystem, from capture (sensors, camera) through image processing (image quality, color and appearance) to how we and our surrogate machines see and interpret images. Applications covered include augmented reality, autonomous vehicles, machine vision, data analysis, digital and mobile photography, security, virtual reality, and human vision. IS&T began sole sponsorship of the meeting in 2016. All papers presented at EIs 20+ conferences are open access.

    Please note: For purposes of its Digital Library content, IS&T defines Open Access as papers that will be downloadable in their entirety for free in perpetuity. Copyright restrictions on papers vary; see individual paper for details.

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