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Towards Real-Time Tone Mapping

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The conversion from any measured or calculated luminance to display values is a process that can be calculated with arbitrary complexity. On one end of the spectrum lie very simple algorithms, such as gammacorrection, on the other hand there are very sophisticated attributes of the human visual system that must be simulated on too low range displays, such as time dependency, visual acuity, and color sensitivity. For interactive computer graphics applications, like simulators or virtual reality setups, a very limited time interval remains for the tone mapping step, which makes very efficient algorithms and approximations necessary. This talk will illustrate the involved problems and give some directions for the solution of the real-time tone mapping challenge. Some results can be found soon at
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Document Type: Research Article

Publication date: January 1, 2002

More about this publication?
  • Started in 2002 and merged with the Color and Imaging Conference (CIC) in 2014, CGIV covered a wide range of topics related to colour and visual information, including color science, computational color, color in computer graphics, color reproduction, volor vision/psychophysics, color image quality, color image processing, and multispectral color science. Drawing papers from researchers, scientists, and engineers worldwide, DGIV offered attendees a unique experience to share with colleagues in industry and academic, and on national and international standards committees. Held every year in Europe, DGIV papers were more academic in their focus and had high student participation rates.

    Please note: For purposes of its Digital Library content, IS&T defines Open Access as papers that will be downloadable in their entirety for free in perpetuity. Copyright restrictions on papers vary; see individual papers for details.

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