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Playing the networked image of the city: Ghosts, glitches, traces

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Being ‘in play’ evokes another way of being, an alternate reality, a different set of spatial relations. While play exists in time, it is atemporal, having its own rules of time and space. Play can be pervasive, embedded in day-to-day life, blending and bleeding into reality occupying a multitude of micromoments. Images of play present multiple meanings – diagrams of logic and rules, millisecond game state updates, assemblages of iconic game objects, spatial and cartographical information – and are distributed across screens big and small connected by digital networks. Within the framework of a fictional state – the Micronation of Ludea – these themes were explored via public artworks blending street art, formal abstraction, Augmented Reality (AR) and game design. The works play with the conventions of behaviour and construction of public space via their augmentation with the code and logic of game worlds. These games generate new images of the city from the combined viewpoints of the individual and the collective, micro and macro, monumental and intimate, transient and permanent, and the personal and public.
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Keywords: mixed realities; pervasive games; play; public art; transimage; urban space

Document Type: Research Article

Affiliations: Swinburne University of Technology

Publication date: June 1, 2016

More about this publication?
  • Ubiquity is an international peer reviewed journal for creative and transdisciplinary practitioners interested in technologies, practices and behaviours that have the potential to radically transform human perspectives on the world. "Ubiquity", the ability to be everywhere at the same time, a potential historically attributed to the occult is now a common feature of the average mobile phone. The title refers explicitly to the advent of ubiquitous computing that has been hastened through the consumption of networked digital devices. The journal anticipates the consequences for design and research in a culture where everyone and everything is connected, and will offer a context for visual artists, designers, scientists and writers to consider how Ubiquity is transforming our relationship with the world.
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