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Fostering participation through ubiquitous media in pervasive performance

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This article reflects on Chain Reaction (2009 and 2011), a mixed performance combining ubiquitous media with performance conventions and experimental game design. It explores the ways in which ubiquitous media were used to foster participants’ creative expression and how these strategies impacted performance conventions of spectatorship and participation. By combining performance, game and ubiquitous media in public space, it is claimed that Chain Reaction enables spectators to cross conventional thresholds and experience different participatory roles during one and the same event, going from spectator, to (performative) player, to theatre actor and to documentalist. In this way, ubiquitous media are vital to developing a performance genre that seeks to empower the cultural participant.
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Keywords: actor; games; participation; performative play; pervasive performance; ubiquitous media

Document Type: Research Article

Affiliations: Norwegian University of Science and Technology

Publication date: October 1, 2014

More about this publication?
  • Ubiquity is an international peer reviewed journal for creative and transdisciplinary practitioners interested in technologies, practices and behaviours that have the potential to radically transform human perspectives on the world. "Ubiquity", the ability to be everywhere at the same time, a potential historically attributed to the occult is now a common feature of the average mobile phone. The title refers explicitly to the advent of ubiquitous computing that has been hastened through the consumption of networked digital devices. The journal anticipates the consequences for design and research in a culture where everyone and everything is connected, and will offer a context for visual artists, designers, scientists and writers to consider how Ubiquity is transforming our relationship with the world.
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