From the musas to the giant squid
The history of ‘virtual’ museums is linked in the museological model of fruition to the history of the traditional museum, from the musas to the Louvre, from the wunderkammer to the intangible heritage museums, passing by Science Centers and Museums of Modern Art, from websites to augmented reality, from audioguides to video games, passing by QR Code. This history is traced by the visitor experience, from a free observation/browsing, to the guided observation, studying the types of interaction that the visitor engages in, to the object ‘information’ that he or she acquires or handles in the visit, and also considering the essence of the museum as a ‘sacred place’. Do the most advanced models of virtual museums offer the same innovation in the fruition of the information?
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Document Type: Research Article
Affiliations: University of Bologna
Publication date: May 17, 2012
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- Technoetic Arts focuses upon the juncture between art, technology and the mind. Divisions between academic areas of study, once rigidly fixed, are gradually dissolving due to developments in science and cultural practice. This fusion has had a dramatic effect upon the scope of various disciplines. In particular, the profile of art has radically evolved in our present technological culture
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