The low life epic: The Adventures of Nar Duell in Second Life
In this comic book style adventure, Lynne Heller’s intrepid but naive avatar, Nar Duell explores her world. The translation of the virtual adventures into comix style documentation is a natural expression of the experience of spending time in Second Life. The superficial and arbitrary nature of virtual life is mirrored in the ‘pow, bam, zap’ aesthetic of the printed page. Nar Duell’s adventures are transmogrified into narrative. The graphic novel supports the illusive nature of the work with the concrete and historical reference to print – a travel guide, and captures the essence and detail of what has been deemed alien and exotic by the outside world, and makes intimate that which is generally seen as inaccessible.
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Document Type: Research Article
Publication date: July 1, 2013
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- Scene is dedicated to a critical examination of space and scenic production. The journal provides an opportunity for dynamic debate, reflection and criticism. With a strong interdisciplinary focus, we welcome articles, interviews, visual essays, reports from conferences and festivals. We want to explore new critical frameworks for the scholarship of creating a scene.
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