Skip to main content
padlock icon - secure page this page is secure

t: Thinking at the crossroads of photography and digital art

Buy Article:

$14.00 + tax (Refund Policy)

This article wishes to explore the interactivity of photographic images through the author’s installation t, which combines traditional photographic processes along with interactive digital artwork. For this purpose, various works of visual art, such as painting, sculpture, performance art, etc., will be studied in order to reveal their creators’ intentions towards interactivity of visuals. This research aims to serve as a comparative framework for the further investigation of interactivity within the digital art realm. Methods of interaction will be examined in order to reveal the changes in photographic representation that digital art has brought about. Acquired knowledge will be the base for examining t in terms of its interface design, production process, and its relationship with the audience. Thus, this article hopes to promote thinking at the crossroads of photography and digital art to discover possibilities of photographic representation in its correlation with the audience.
No Reference information available - sign in for access.
No Citation information available - sign in for access.
No Supplementary Data.
No Article Media
No Metrics

Keywords: audience; digital art; interactivity; interface; photography; representation

Document Type: Research Article

Affiliations: Sabancı University

Publication date: December 1, 2015

More about this publication?
  • In 2017 Metaverse Creativity is changing its name to Virtual Creativity, to reflect its content more accurately. Metaverse Creativity is a refereed journal focusing on the examination of creativity in user-defined online virtual worlds such as Second Life. While such creative activity includes artistic activity, this definition should in no way be limited to artistic output alone but should encompass the output of the various disciplines of design - such as fashion and object design, landscaping and virtual architecture - that are currently all amply manifest in Second Life.
  • Editorial Board
  • Information for Authors
  • Subscribe to this Title
  • Intellect Books page
  • Ingenta Connect is not responsible for the content or availability of external websites
  • Access Key
  • Free content
  • Partial Free content
  • New content
  • Open access content
  • Partial Open access content
  • Subscribed content
  • Partial Subscribed content
  • Free trial content
UA-1313315-26
Cookie Policy
X
Cookie Policy
Ingenta Connect website makes use of cookies so as to keep track of data that you have filled in. I am Happy with this Find out more