Education being citizenship: Citizenship education through The Rise of Li’ Ttledot game and curricular programme
This article reports on an intervention that leverages game-based learning in citizenship education. The Rise of Li’ Ttledot represents a curricular programme for citizenship education that was trialed in a primary school in 2011. It draws inspiration from prior research-based interventions in Singapore and attempts to translate key design principles from these earlier enactments to a younger demographic cohort of learners. It seeks to do so by providing a rich in-game experience and subsequently facilitating the abstraction of key citizenship values through a post-game programme of dialogic interaction between teacher and students. The article presents data that seems to support the degree and nature of scaffolding provided to facilitate these abstractions among younger learners.
Document Type: Research Article
Affiliations: 1: National Institute of Education 2: Ministry of Education
Publication date: December 1, 2013
More about this publication?
- Citizenship Teaching and Learning is global in scope, exploring issues of social and moral responsibility, community involvement and political literacy. It advances academic and professional understandings within a broad characterisation of education, focussing on a wide range of issues including identity, diversity, equality and social justice within social, moral, political and cultural contexts.
- Editorial Board
- Information for Authors
- Subscribe to this Title
- Intellect Books page
- Ingenta Connect is not responsible for the content or availability of external websites
- Access Key
- Free content
- Partial Free content
- New content
- Open access content
- Partial Open access content
- Subscribed content
- Partial Subscribed content
- Free trial content