The board game designer: An approach
Games as a structured activity need authors who create them. Throughout history, the figure of the author has been unknown for different reasons. In ancient times, games were owned by the society as a whole; the birth of the printing press saw printers becoming publishers, illustrators and authors at the same time, while in the Industrial Age games were owned by manufacturers. This has changed recently. We started to realize about games’ authorship through hobby games and eurogames, and finally modern games brought the author to the forefront of game creation in the twenty-first century. This article aims to shed some light on the role of board game authors, starting with a short historical approach on their role, and will hopefully serve as a basis for further research.
No Reference information available - sign in for access.
No Citation information available - sign in for access.
No Supplementary Data.
No Article Media
Document Type: Research Article
Affiliations: Independent researcher and game designer
Publication date: October 1, 2018
More about this publication?
- The Catalan Journal of Communication and Cultural Studies (CJCS) is committed to publishing research and theoretical articles in the fields of media studies, popular culture and cinema, public relations and advertising studies, social communication, new media, language uses in the media, communication and cultural policies, social and national identities, gender studies, sports and leisure, tourism and heritage, among other related issues. CJCS publishes double blind peer-reviewed articles and its aims and scope cover not only Catalan media and cultural systems but also other social contexts.
- Editorial Board
- Information for Authors
- Subscribe to this Title
- Intellect Books page
- Ingenta Connect is not responsible for the content or availability of external websites