Fan preservation of ‘flopped’ games and systems: The case of the Virtual Boy in Spain
This article presents Planet Virtual Boy (PlanetVB) and Virtual Boy enthusiast practices in Spain as a case study for fan preservation of failed games and systems. Using a historical approach and contributions from cultural studies, fan studies and game studies, practices and motivations for fan curation are discussed. Online communities serve as a common ground where fandom collaborates and negotiates at different levels in order to support video game preservation. The tensions that arise and the practices that take place are explained and connected to previous theory. Virtual Boy in Spain illustrates how the fragile, ambivalent and chaotic nature of online communities can also contribute to a successful preservation of game culture and video game history.
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Document Type: Research Article
Affiliations: 1: University of Alcalá 2: Universidad Pontificia Comillas
Publication date: October 1, 2018
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- The Catalan Journal of Communication and Cultural Studies (CJCS) is committed to publishing research and theoretical articles in the fields of media studies, popular culture and cinema, public relations and advertising studies, social communication, new media, language uses in the media, communication and cultural policies, social and national identities, gender studies, sports and leisure, tourism and heritage, among other related issues. CJCS publishes double blind peer-reviewed articles and its aims and scope cover not only Catalan media and cultural systems but also other social contexts.
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