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Visual Representation and Application of 3D Animation

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Automatic generation algorithm of shadow is one of the focal and difficult problems in the transitional process of the production mode from traditional hand drawing to computer-assisted production of the two-dimensional animation. Considering this problem, research status on the aspect of automatic generation of shadow and shadow processing process of traditional are analyzed at present; and a kind of automatic generation algorithm of shadow based on two-dimensional vector graphics is proposed, and adopted with the shadow casting technique and introduced with modeling surface of different angles of two-dimensional animation through defining spot light source, which realizes the automatic generation of inner shadow and outer shadow of two-dimensional modeling, is applied in actual animation production and gains a good effect.

Keywords: 3D Animation; Automatic; Computer-Assisted; O Two-Dimensional Animation; Traditional Hand Drawing; Visual Representation

Document Type: Research Article

Affiliations: 1: Department of Digital Media Arts, Inner Mongolia Electronic Information Vocational Technical College, Huhhot Inner Mongolia, 010070, China 2: No. 39 Middle School Huhhot Inner Mongolia China, Huhhot Inner Mongolia, 010010, China

Publication date: 01 November 2016

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  • Journal of Computational and Theoretical Nanoscience is an international peer-reviewed journal with a wide-ranging coverage, consolidates research activities in all aspects of computational and theoretical nanoscience into a single reference source. This journal offers scientists and engineers peer-reviewed research papers in all aspects of computational and theoretical nanoscience and nanotechnology in chemistry, physics, materials science, engineering and biology to publish original full papers and timely state-of-the-art reviews and short communications encompassing the fundamental and applied research.
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