Computer Games as an Appropriate Learning Support—A Czech Case Study
Playing games is as natural as breathing and people have been involved in their playing for ages. Therefore, they are also one of the teaching techniques. Recently, with the rapid emergence of information and communication technologies, computer games started to penetrate into education thanks to their countless benefits. However, this is not still the case of secondary schools in the Czech Republic. The purpose of this article is to discover whether the computer games are appropriate tools for learning at secondary schools or not. This was done on the basis of the online questionnaires which were distributed among 250 secondary schools in the Czech Republic in the winter semester of 2015. These questionnaires were then analyzed, evaluated and the findings were compared with those of other researchers dealing with these issues.
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Document Type: Research Article
Affiliations: University of Hradec Kralove, Faculty of Informatics and Management, Rokitanskeho 62, 50003 Hradec Kralove, Czech Republic
Publication date: July 1, 2018
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