Design of Maker-Based STEAM Education with Entry Programming Tool
Maker education, derived from the maker movement, is a new educational approach for cultivating creative convergence ability that will lead the fourth industrial revolution era. MBS (Maker-based STEAM) education has philosophical roots in constructivism, in which students acquire and
reconstruct, or build, their knowledge through their experience. In this study, we propose a way to improve STEAM (science, technology, engineering, arts, and mathematics) knowledge and skills as well as 21st-century core competencies through the learning of maker-based STEAM. In this study,
we identified five steps to discover problems, design artifacts, develop prototypes, share artifacts, and reflect on output in the “making” process. Through this study, it was concluded that the STEAM (MBS) education based on the maker would be suitable for elementary and secondary
school classes in the 4th industrial revolution era. In the follow-up study, the MBS model proposed in this study will be formulated and validated.
Keywords: Entry; Maker Education; Maker-Based STEAM; Programming Tool; STEAM Education
Document Type: Research Article
Affiliations: Department of Technology Education, Korea National University of Education, 28173, South Korea
Publication date: March 1, 2018
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