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Abusive Game Design Pattern as a Game Art Form

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This research is to find out possibility that game could be a form of art. Human being as homo narrans, needs communication before reasoning by nature and game is the most interactive media that makes communication possible with audience. Game also contains perception-image that has superior ontological position compared to human’s one according to Deleuze’s viewpoint. Nevertheless, game is usually based on root-tree system for efficient and intuitive interaction, which is not suitable for art form. However, game could be shifted to rhizome system, just like semiotic diagram could move to deterritorialization from territorialized system. In this paper, we call game design with rhizome system “abusive game design” and game could have possibility as an art form when it becomes deterritorialized.
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Keywords: Abusive Game Design; Perception-Image; Poetic Game; Semiotic System

Document Type: Research Article

Affiliations: 1: Global Media Department, Soongsil University, Seoul, Korea 2: Department of Media Graduate School Soongsil University, Seoul, Korea

Publication date: November 1, 2016

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