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A class of social phenomena, exhibiting fluid boundaries and constant change, called 'collectivities,' is modeled using an agent-based simulation, demonstrating how such models can show that a set of plausible microbehaviors can yield the observed macro-phenomenon. Some features of the model are explored and its application to a wide range of social phenomena is described.
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Document Type: Research Article

Affiliations: Centre for Research in Social Simulation, University of Surrey, Guildford, United Kingdom

Publication date: September 1, 2007

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