
What the Literature Says About Using Game Worlds and Social Worlds in Cyberspace for Communicating Technical and Educational Content
Summary
Provides characteristics of game virtual worlds and social virtual worlds
Explores four key issues in using virtual worlds to communicate technical and learning content
Provides resources for more information on Second Life and other virtual worlds
Provides characteristics of game virtual worlds and social virtual worlds
Explores four key issues in using virtual worlds to communicate technical and learning content
Provides resources for more information on Second Life and other virtual worlds
No References
No Citations
No Supplementary Data
No Article Media
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Document Type: Research Article
Publication date: August 1, 2008
- Technical Communication, the Society's journal, publishes articles about the practical application of technical communication theory and serves as a common arena for discussion by practitioners. Technical Communication includes both quantitative and qualitative research while showcasing the work of some of the field's most noteworthy writers. Among its most popular features are the helpful book reviews. Technical Communication is published quarterly and is free with membership.
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