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Publisher: Sage Publications

Volume 37, Number 4, 2006

Simulating pattern design and layout for group calisthenics and eurhythmics
pp. 423-437(15)
Authors: Pan, Z.; Ji, Q.; Zhang, M.; Li, Y.; Mei, L.

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Haptics in computer-mediated simulation: Training in vertebroplasty surgery
pp. 438-451(14)
Authors: Chui, C.-K.; Ong, J. S. K.; Lian, Z.-Y.; Wang, Z.; Teo, J.; Zhang, J.; Yan, C.-H.; Ong, S.-H.; Wang, S.-C.; Wong, H.-K.

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Adapting COTS games for military experimentation
pp. 452-465(14)
Author: Fong, G.

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Immersive protein gaming for bio edutainment
pp. 466-475(10)
Authors: Cai, Y.; Lu, B.; Zheng, J.; Li, L.

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Hardware-accelerated collision detection for 3D virtual reality gaming
pp. 476-490(15)
Authors: Cai, Y.; Fan, Z.; Wan, H.; Gao, S.; Lu, B.; Lim, K. T.

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Real-time 3D video avatar in mixed reality: An implementation for immersive telecommunication
pp. 491-506(16)
Authors: Lee, S.-Y.; Ahn, S. C.; Kim, H.-G.; Lim, M.

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From virtual to augmented reality gaming: An exploration
pp. 507-533(27)
Author: Liarokapis, F.

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Simulation-based problem-solving environments for conflict studies
pp. 534-556(23)
Authors: Yilmaz, L.; Oren, T. I.; Ghasem-Aghaee, N.

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