Although an emerging literature has demonstrated social and civic potentials of massively multiplayer online games, few studies have assessed their implications for generalized trust. Drawing on a large sample of Chevaliers’ Romance III (CR3) players, this research examines how
gamers’ motivational, behavioral, and relational factors are related to generalized trust in China. Adopting a coplaying-centered approach, results show that generalized trust is enabled and constrained by teammate preference, coplay patterns, and motivations. Competence preference in
teammates, having more weak-tie confidants as coplayers, and competition motivation are positively, while homophily preference in teammates, having more strong-tie confidants as coplayers, and socializing motivation are negatively associated with generalized trust. This research highlights
the importance of contextualizing gaming implications in specific social and institutional contexts.
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core discussion network;
massively multiplayer online games (MMOGS)
Document Type: Research Article
Department of Radio-TV-Film, Moody College of Communication, University of Texas at Austin, Austin, TX, USA
Department of Communication, University of California, Davis, CA, USA
Publication date: May 3, 2016
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