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An interview with Brody Condon

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In this wide-ranging interview, the leading videogame artist Brody Condon describes the techniques and motivations behind his work including Adam Killer, Velvet-Strike, Waco Resurrection, Gunship Ready, Worship and others. He also discusses his thoughts on videogame art in general and highlights some of the difficulties facing artists working in this field not just the technical difficulties, but also the difficulties in properly contextualising and interpreting this type of work within a gallery setting (and elsewhere).

Keywords: Velvet-Strike; art; interview; modification; mods; patches Adam Killer; videogame art; videogames

Document Type: Research Article

Publication date: 01 July 2006

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