
KidCitizen: Designing an App for Inquiry with Primary Sources
Game-based learning not only contributes to a learning environment that is interesting and engaging for students but also fosters collaboration while meeting educational goals. Recognizing the potential of digital games to promote primary-source use for discovery and problem-solving,
the Library of Congress established funding to advance the development of digital apps for a variety of grade levels. The KidCitizen project aims to develop a free cross-platform app that provides game-based learning activities with primary sources for K-5 students. KidCitizen's interdisciplinary
team of historians, educators, child development specialists, and game designers are integrating the Inquiry Design Model with game-based learning approaches. The KidCitizen app, which will be accessible to teachers this spring, provides authentic, age appropriate interaction with primary-source
materials, is guided by researchinformed practices and evidence-based pedagogy, engages children in exploring civics and government concepts through historical sources, and helps them make connections with their daily lives.
Document Type: Research Article
Publication date: March 1, 2017
- Social Education, our flagship journal, contains a balance of theoretical content and practical teaching ideas. The award-winning resources include techniques for using materials in the classroom, information on the latest instructional technology, reviews of educational media, research on significant social studies-related topics, and lesson plans that can be applied to various disciplines. Departments include Looking at the Law, Surfing the Net, and Teaching with Documents. Social Education is published 6 times per year: September; October; November/December; January/February; March/April; and May/June.
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