In this paper, we compare the influence of a higherresolution Head-Mounted Display (HMD) like HTC Vive Pro on 360° video QoE to that obtained with a lower-resolution HMD like HTC Vive. Furthermore, we evaluate the difference in perceived quality for entertainment-type 360°
content in 4K/6K/8K resolutions at typical high-quality bitrates. In addition, we evaluate which video parts people are focusing on while watching omnidirectional videos. To this aim we conducted three subjective tests. We used HTC Vive in the first and HTC Vive Pro in the other two tests.
The results from our tests are showing that the higher resolution of the Vive Pro seems to enable people to more easily judge the quality, shown by a minor deviation between the resulting quality ratings. Furthermore, we found no significant difference between the quality scores for the highest
bitrate for 6K and 8K resolution. We also compared the viewing behavior for the same content viewed for the first time with the behavior when the same content is viewed again multiple times. The different representations of the contents were explored similarly, probably due to the fact that
participants are finding and comparing specific parts of the 360° video suitable for rating the quality.
No References for this article.
No Supplementary Data.
No Article Media
HTC Vive Pro;
Document Type: Research Article
Publication date: January 13, 2019
This article was made available online on January 13, 2019 as a Fast Track article with title: "Are people pixel-peeping 360° videos?".
More about this publication?
For more than 30 years, the Electronic Imaging Symposium has been serving those in the broad community - from academia and industry - who work on imaging science and digital technologies. The breadth of the Symposium covers the entire imaging science ecosystem, from capture (sensors, camera) through image processing (image quality, color and appearance) to how we and our surrogate machines see and interpret images. Applications covered include augmented reality, autonomous vehicles, machine vision, data analysis, digital and mobile photography, security, virtual reality, and human vision. IS&T began sole sponsorship of the meeting in 2016. All papers presented at EIs 20+ conferences are open access.
Please note: For purposes of its Digital Library content, IS&T defines Open Access as papers that will be downloadable in their entirety for free in perpetuity. Copyright restrictions on papers vary; see individual paper for details.