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Open Access Stereoscopy-based procedural generation of virtual environments

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The procedural generation of virtual scenes (like e.g., complex cities with buildings of different sizes and heights) is widely used in the CG movies and videogames industry.

Even if stereoscopy is often used in the visualization of these kind of scenes, nevertheless it is not currently used as a tool in the procedural generation, while a more comprehensive integration of stereoscopic parameters can play a relevant role in the automatic creation and placement of virtual models.

In this paper, we investigate how to use stereoscopy to control the procedural generation of a scene in an open-source modeling software. In particular, we will use the stereoscopic parameters to automatically place objects inside the stereoscopic camera frustum avoiding to reach an excessive parallax on screen, and we will show how to procedurally detect and solve window violations, by means of the automatic placement of a dynamic floating window in the image.
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Document Type: Research Article

Publication date: 14 February 2016

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  • For more than 30 years, the Electronic Imaging Symposium has been serving those in the broad community - from academia and industry - who work on imaging science and digital technologies. The breadth of the Symposium covers the entire imaging science ecosystem, from capture (sensors, camera) through image processing (image quality, color and appearance) to how we and our surrogate machines see and interpret images. Applications covered include augmented reality, autonomous vehicles, machine vision, data analysis, digital and mobile photography, security, virtual reality, and human vision. IS&T began sole sponsorship of the meeting in 2016. All papers presented at EIs 20+ conferences are open access.

    Please note: For purposes of its Digital Library content, IS&T defines Open Access as papers that will be downloadable in their entirety for free in perpetuity. Copyright restrictions on papers vary; see individual paper for details.

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