Skip to main content
padlock icon - secure page this page is secure

Open Access Study on the influence of 3D motion characteristics on the blinking rate

Download Article:
(PDF 877.8 kb)
With the rapid development of the human computer interaction technology, the requirements on immersive 3D displays have increased greatly. However visual fatigue has become the bottleneck of the technology development of 3D display, it’s necessary to investigate the objective evaluation parameters of the visual fatigue and to find out the main factors that affect the visual fatigue in the 3D contents. The purpose of this paper is to study the relationship among the blinking rate, the motion characteristics and the visual fatigue when watching 3D videos. 20 subjects participate in the evaluation experiment and the blinking data are achieved from the output of an SMI eye tracker. The stimuli are different on the motion type, velocity and disparity. N-way ANOVA test and multiple comparison test are adopted to analyze the experimental data and the analysis results show that the linear relationships have been found between the subjective scores and the blinking rates, but the correlation coefficient is lower than that in the previous study. The results will be helpful for further research, and the different blink mechanisms of 3D motion types can be studied at the same time.

10 References.

No Supplementary Data.
No Article Media
No Metrics

Keywords: blinking rate; motion characteristics of 3D videos; visual fatigue

Document Type: Research Article

Publication date: 14 February 2016

More about this publication?
  • For more than 30 years, the Electronic Imaging Symposium has been serving those in the broad community - from academia and industry - who work on imaging science and digital technologies. The breadth of the Symposium covers the entire imaging science ecosystem, from capture (sensors, camera) through image processing (image quality, color and appearance) to how we and our surrogate machines see and interpret images. Applications covered include augmented reality, autonomous vehicles, machine vision, data analysis, digital and mobile photography, security, virtual reality, and human vision. IS&T began sole sponsorship of the meeting in 2016. All papers presented at EIs 20+ conferences are open access.

    Please note: For purposes of its Digital Library content, IS&T defines Open Access as papers that will be downloadable in their entirety for free in perpetuity. Copyright restrictions on papers vary; see individual paper for details.

  • Access Key
  • Free content
  • Partial Free content
  • New content
  • Open access content
  • Partial Open access content
  • Subscribed content
  • Partial Subscribed content
  • Free trial content
Cookie Policy
Cookie Policy
Ingenta Connect website makes use of cookies so as to keep track of data that you have filled in. I am Happy with this Find out more