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Realtime Estimation of Illumination Direction for Augmented Reality on Mobile Devices

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Augmented reality simulations aims to provide realistic blending between real world and virtual objects. One of the important factors for realistic augmented reality is correct illumination simulation. Mobile augmented reality systems is one of the best options for introducing augmented reality to the mass market due to its low production cost and ubiquitousness. In mobile augmented reality systems, the ability to correctly simulate in realtime the illumination direction that matches the illumination direction of the real world is limited. Developing a mobile augmented reality systems with the ability to estimate illumination direction presents a challenge due to low computation power and dynamically changing environment. In this paper, we described a new method that we have developed for realtime illumination direction estimation for mobile augmented reality systems, using analysis of shadow produced by a reference object that doubles as a 3D augmented reality marker. The implementation of the method could estimate the direction of a single strong light source in a controlled environment with a very good degree of accuracy, with angular error averaging lower than 0.038 radians. The current implementation achieved 2.1 FPS performance in a low-end Android mobile device, produced proper estimation within 15 seconds using a uniform surface, and demonstrated scalability potential.
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Document Type: Research Article

Publication date: January 1, 2012

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  • CIC is the premier annual technical gathering for scientists, technologists, and engineers working in the areas of color science and systems, and their application to color imaging. Participants represent disciplines ranging from psychophysics, optical physics, image processing, color science to graphic arts, systems engineering, and hardware and software development. While a broad mix of professional interests is the hallmark of these conferences, the focus is color. CICs traditionally offer two days of short courses followed by three days of technical sessions that include three keynotes, an evening lecture, a vibrant interactive (poster) papers session, and workshops. An endearing symbol of the meeting is the Cactus Award, given each year to the author(s) of the best interactive paper; there are also Best Paper and Best Student Paper awards.

    Please note: for Purposes of its Digital Library content, IS&T defines Open Access as papers that will be downloadable in their entirety for free in perpetuity. Copyright restrictions on papers vary; see individual paper for details.

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