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Games with Hypotheses: Color, Text and Texture

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An online memory matching game is used to explore the collective performance for stimulus sets varying in color, text and texture. The game is a consistent five wide by four high array of 70 by 70 pixels squares for a total of eleven unique test pairs. Users click squares to find matching pairs and once all of the pairs have been found the time to complete and number of clicks to complete are saved on a server. For the initial draft of this paper eleven images sets were tested. In three cases the test pairs were solid colors and corresponded to a basic color set and two non-basic color sets. In four cases the test pairs were the text corresponding to color terms. The text cases included black 12 pixel Arial for the basic color terms and two test cases for the non-basic color terms used previously. The text cases also included a set with Stroop colored basic color terms or text colored roughly the opposite to the corresponding color term. Finally, four texture image sets taken from the Outex texture database were used for testing. Two of the texture sets were for higher key, mostly white textures sets of wallpaper and flour. Two of the texture sets were for more colorful images of textiles and floors. The analysis is presented for a web-based experimental game based on the completion time and number of clicks to completion. The use of single simple game unifies each of these perception and memory tasks.
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Document Type: Research Article

Publication date: January 1, 2012

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  • CIC is the premier annual technical gathering for scientists, technologists, and engineers working in the areas of color science and systems, and their application to color imaging. Participants represent disciplines ranging from psychophysics, optical physics, image processing, color science to graphic arts, systems engineering, and hardware and software development. While a broad mix of professional interests is the hallmark of these conferences, the focus is color. CICs traditionally offer two days of short courses followed by three days of technical sessions that include three keynotes, an evening lecture, a vibrant interactive (poster) papers session, and workshops. An endearing symbol of the meeting is the Cactus Award, given each year to the author(s) of the best interactive paper; there are also Best Paper and Best Student Paper awards.

    Please note: for Purposes of its Digital Library content, IS&T defines Open Access as papers that will be downloadable in their entirety for free in perpetuity. Copyright restrictions on papers vary; see individual paper for details.

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