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Color in Web-based 3D Graphics

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The World Wide Web has become a widely used multi-media platform. The Virtual Reality Modeling Language (VRML) was created to be a standard representation for interactive 3D graphics on the web. Like all web-based publishing, making 3D worlds that are visually similar and effective across browsers and across computing platforms is difficult.

The VRML Color Fidelity Working group was formed in early 1997 to try and address some of the color fidelity problems in the VRML specification and implementation. This paper will describe the goals and process the group is using to make VRML worlds “look the same” across all browsers and all platforms. While this work is targeted towards VRML, many of the issues are common to desktop graphics and web-based color in general.
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Document Type: Research Article

Publication date: January 1, 1997

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  • CIC is the premier annual technical gathering for scientists, technologists, and engineers working in the areas of color science and systems, and their application to color imaging. Participants represent disciplines ranging from psychophysics, optical physics, image processing, color science to graphic arts, systems engineering, and hardware and software development. While a broad mix of professional interests is the hallmark of these conferences, the focus is color. CICs traditionally offer two days of short courses followed by three days of technical sessions that include three keynotes, an evening lecture, a vibrant interactive (poster) papers session, and workshops. An endearing symbol of the meeting is the Cactus Award, given each year to the author(s) of the best interactive paper; there are also Best Paper and Best Student Paper awards.

    Please note: for Purposes of its Digital Library content, IS&T defines Open Access as papers that will be downloadable in their entirety for free in perpetuity. Copyright restrictions on papers vary; see individual paper for details.

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