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- Volume 7, Issue 2, 2017
Virtual Creativity - Volume 7, Issue 2, 2017
Volume 7, Issue 2, 2017
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On space curves as a substrate for audio-visual composition
By Lance PutnamAbstractTechnology has long provided artists with new tools and materials to inform or drive the concept, production and/or communication of their artworks. With the advent of computers, artists have an unprecedented degree of access to a vast realm of mathematical structures to use towards the production of artefacts. Harmonic space curves are a basic, yet rich virtual material for construction of audio-visual works that are noteworthy for their persistence across a diverse range of technologies. This is evidenced by a brief foray into mechanical, electronic and digital systems that produce space curves and the author’s own successes in utilizing space curves as a substrate for audio-visual synthesis and composition.
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Immersive dance and virtual realities
More LessAbstractThis article offers a reflection on the mixed reality experience and a layered approach, devised for the theatrical environment of kimosphere no. 4/Horlà, viewed as an expanded, multi-sensorial sense of playful immersion. This research on new choreographic architectures was conducted with colleagues in the DAP-Lab, developing further our investigations of dance and wearable design. I question the role of the virtual and of wearable virtual reality (VR) headsets within the metakimosphere series and the physical theatre/dance/VR installations that I have created. I also briefly discuss the critical importance and historical context of the ritual-communal aspect of immersion and participatory art.
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Avatar life-review: Virtual bodies in a dramatic paradox
By Semi RyuAbstractThis article will examine ongoing avatar life-review projects, in the light of drama therapy concepts and methods, exploring a hybrid model of avatar/drama therapy in a virtually mediated environment. The avatar life-review platform will incorporate techniques/methods of drama therapy and psychodrama such as role playing, role-reversal, doubling and mirroring as a hybrid therapeutic model between VR and theatre. It will address multiple states of self in dramatic paradox, especially for people with traumatic memories, disabilities, memory loss or mental health complications.
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Translational Spaces: Virtual narratives of being and belonging
More LessAbstractThe concept of translation implies a dynamic motion of subjects and objects to perceive, remember and experience physical and digital elements across geographical, linguistic, physical, psychological and virtual borders. Translational Spaces is a project that consists of a series of 2D and 3D animations combined with written fictions of virtual narratives of dislocation. This project investigates processes of self-identification, social interaction and physical perception through multimedia works that emerge from digital and textual components. Through interactive and immersive gallery installations, along with participatory workshops, this project questions the notion of a homogeneous self within multiple physical and virtual realms. Dislocation, familiar to those who have experienced cultural migration, has become more apparent as subjects now live as virtual immigrants within the realm of the digital. In cyberspace, subjects and objects exist as images that are constantly moving from one screen to the next, a virtual dislocation similar to the one of a migrant body. The sense of being present and belonging to a specific place is constantly affected by today’s digital culture. As augmented digital elements merge with the physical world, a mixed reality emerges in which subjects and objects become re-presentations of themselves. Digital technologies have become an extension of both the body and its consciousness. This allows for the body to experience itself, others and the places around it as multiple and infinite entities. Translational Spaces presents a suspended state of mixed realities in which digital environments are used to trigger a sense of the immediate and the already-lived. This allows the individuals who experience it to construct their own virtual narratives through a sense of (dis)embodiment and dislocation.
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White Cart Loom
Authors: Vicky Isley and Paul SmithAbstractBritish artists Vicky Isley and Paul Smith (collectively known as boredomresearch) were commissioned in 2016 by the University of the West of Scotland (UWS) to produce a new digital artwork with the aim of supporting Paisley’s bid to be City of Culture 2021. The commission was co-funded by UWS and Renfrewshire Council, Scotland. The resulting artwork titled White Cart Loom weaves a narrative combining Paisley’s rich industrial past with current scientific and ecological work, fighting to save a rare organism from extinction.
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Pillflower World – an app in development
By Lynne HellerAbstractThis visual essay introduces and describes an IOS app that is currently in development. The app is based on an ongoing project Pillflowers (2004–present), an aesthetic response to the prevalent use of pharmaceuticals in North American society. Pills and tablets make up the petals of flowers that create 200 mandala-like designs. The essay details the five functions of the app that are either created or in process – grow, gather, play, dream and gift. An analysis and associated images for each function round out the text.
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Anatomy of an AI System
Authors: Kate Crawford and Vladan Joler
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