Immersive dance and virtual realities
This article offers a reflection on the mixed reality experience and a layered approach, devised for the theatrical environment of kimosphere no. 4/Horlà, viewed as an expanded, multi-sensorial sense of playful immersion. This research on new choreographic architectures was conducted with colleagues in the DAP-Lab, developing further our investigations of dance and wearable design. I question the role of the virtual and of wearable virtual reality (VR) headsets within the metakimosphere series and the physical theatre/dance/VR installations that I have created. I also briefly discuss the critical importance and historical context of the ritual-communal aspect of immersion and participatory art.
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Document Type: Research Article
Publication date: 01 December 2017
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- Virtual Creativity (VCR) is an academic peer-reviewed journal focusing on creativity in online virtual worlds and other related platforms where the virtual is examined as a central theme in contemporary media art practices and applied contexts. Pieces exploring the subject of digital creativity are sought from the broad perspective of Art, Science and Technology, in what is a widespread field of discourse. One focus of the journal is an examination of creative activity in the metaverse - from art, design and architecture, to research and education, to play and entertainment. Additionally, Virtual Creativity seeks to engage with ways in which the virtual reflects upon the implications of the physical.
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