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The Journal of Gaming and Virtual Worlds focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments.

Publisher: Intellect

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Volume 11, Number 2, 1 September 2019

Articles

It’s my choice: The effects of moral decision-making on narrative game engagement
pp. 101-118(18)
Authors: Ferchaud, Arienne; Beth Oliver, Mary

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Threat simulation in virtual limbo: An evolutionary approach to horror video games
pp. 119-138(20)
Authors: Kjeldgaard-Christiansen, Jens; Clasen, Mathias

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Gamers at work: Predicting workplace-relevant behaviours across domains
pp. 161-177(17)
Authors: Short, Elizabeth; Weidner, Nathan

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