Skip to main content
padlock icon - secure page this page is secure
The Journal of Gaming and Virtual Worlds focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments.

Publisher: Intellect

More about this publication?
Volume 9, Number 1, 1 March 2017

Articles

Favourites:
ADD

The effects of digital games on hedonic, eudaimonic and telic entertainment experiences
pp. 21-37(17)
Authors: K├╝mpel, Anna Sophie; Unkel, Julian

Favourites:
ADD

A model of non-player character believability
pp. 39-53(15)
Authors: Warpefelt, Henrik; Verhagen, Harko

Favourites:
ADD

Da-Sein design: Linking phenomenology with Self-Determination Theory for game design
pp. 55-69(15)
Authors: Conway, Steven; Elphinstone, Bradley

Favourites:
ADD

The golden (hands) rule: Exploring user experiences with gamepad and natural-user interfaces in popular video games
pp. 71-85(15)
Authors: Bowman, Nicholas David; Pietschmann, Daniel; Liebold, Benny

Favourites:
ADD

Provocation: Rethinking video games
pp. 87-92(6)
Author: Burrill, Derek

Favourites:
ADD

Review

Review
pp. 93-98(6)
Author: Murray, Eoin

Favourites:
ADD

  • Access Key
  • Free content
  • Partial Free content
  • New content
  • Open access content
  • Partial Open access content
  • Subscribed content
  • Partial Subscribed content
  • Free trial content
UA-1313315-26
Cookie Policy
X
Cookie Policy
Ingenta Connect website makes use of cookies so as to keep track of data that you have filled in. I am Happy with this Find out more