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The Journal of Gaming and Virtual Worlds focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments.

Publisher: Intellect

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Volume 6, Number 3, 1 September 2014

Articles

Cyber Narrative and the Gaming Cyborg
pp. 205-213(9)
Author: Owen, David

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Game design with the aid of computer semiotics
pp. 255-273(19)
Author: Makryniotis, Thomas

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Implementing a physics-based model of crowd movement using the Unreal Development Kit
pp. 275-296(22)
Authors: Bott, Mitchell J.; Petty, Mikel D.

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Review

Review
pp. 313-317(5)
Author: Mertens, Jacob

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Machinima Reviews

Machinima Reviews
pp. 319-325(7)
Authors: Johnson, Phylis; Trapdoor, Kara

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