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The Journal of Gaming and Virtual Worlds focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments.

Publisher: Intellect

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Volume 6, Number 2, 1 June 2014

Introduction

Games, gamification, and labour politics
pp. 103-107(5)
Authors: deWinter, Jennifer; Kocurek, Carly A.

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Articles

Taylorism 2.0: Gamification, scientific management and the capitalist appropriation of play
pp. 109-127(19)
Authors: deWinter, Jennifer; Kocurek, Carly A.; Nichols, Randall

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Zombification?: Gamification, motivation, and the user
pp. 129-141(13)
Author: Conway, Steven

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Gamification as twenty-first-century ideology
pp. 143-157(15)
Author: Fuchs, Mathias

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Interview

Machinima Reviews

Machinima Reviews
pp. 193-199(7)
Authors: Johnson, Phylis; Dean, Patrick

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