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Skilled players cooperate less in multi-player games

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A naturalistic public good experiment is used to examine whether better players cooperate more or less than others. ‘Better’ is measured by subjects’ accuracy in a team-based shooting game, and cooperation is measured by introducing a public good decision into the game. A data set of 92 subjects was created and results show that better players cooperate significantly less than others. Economic theory is used to explain the result.
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Keywords: MMOG; cooperation; performance; public good; shooting game; skill

Document Type: Research Article

Affiliations: Nottingham University

Publication date: 01 March 2014

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  • The Journal of Gaming and Virtual Worlds focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments.
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