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- Volume 1, Issue 2, 2013
Journal of Fandom Studies, The - Volume 1, Issue 2, 2013
Volume 1, Issue 2, 2013
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Augmenting fan/academic dialogue: New directions in fan research
By Paul BoothAbstractFan studies as a discipline is still in its infancy. But even given this nascence, there have been significant shifts in the ways that it has theorized, studied and investigated fans over the first two and a half decades of research. As scholarship, fan studies has moved away from ethnographic investigations of fans as the main object of study to focus instead on the output of fan discourse as the key mode of examination. At the same time, scholars like Henry Jenkins and Matt Hills, both central to the discipline, have opened dialogue about the nature of the fan/academic, often called the ‘aca-fan’. This article uses the lens of aca-fandom to analyse fan answers to interview questions at a large Midwestern Doctor Who convention. Fans were asked about the role that fan studies has played in their life, how they perceive the study of fans and whether fan studies as an academic discipline has an effect on their fandom. The fans’ answers reflect a critical awareness of fandom but a general ignorance of fan studies. This article argues three points to take away from this. First, fan studies needs to refocus attention back onto fans themselves through ethnographic work. Second, the discipline needs to refocus its output less on esoteric academic titles and more on popular venues. Finally, fans and academics should engage in specific dialogue to open up avenues for new fannish and academic exploration.
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A case of identity: Role playing, social media and BBC Sherlock
More LessAbstractMany fans of Sherlock Holmes are now extending their interest in the famous sleuth into the world of social media. In particular, the BBC’s modern adaptation, Sherlock, seems to have grabbed the public’s attention with multiple character role plays on Facebook, Twitter, and Tumblr. It remains unclear, however, whether to categorize these narratives as fan fiction or role play game. This article explores the genre differences between fan fiction and role play game and identifies specific genre characteristics that place social media fan narratives in the role play game category.
While adaptation studies and much of fan fiction center on issues of fidelity to the source text, role play scholarship emphasizes recreating the world of the sourcetext. Role playing both expands the boundaries of the original series in that it provides viewers with more—more stories, more character development, more adventure—but it is also limited by the constraints of the original show’s characterization and overall narrative arc. Online role play characters must speak like their source characters, they must interact with other characters from the show in textually appropriate ways, and they must respond to new situations in ways that are consistent with their televisual counterparts.
Looking specifically at BBC Sherlock role plays on Facebook, Tumblr and Twitter, this article explores the ways in which contemporary audiences are using social media to challenge traditional understandings of genre, world building and fandom in order to approach a greater verisimilitude of play.
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‘Drinking the Kool-Aid’ of cult TV: Fans, followers, and fringe religions in Strangers with Candy and Veronica Mars
More LessAbstractThis article explores episodes of the contemporary American television programmes Strangers with Candy (Comedy Central, 1999–2000) and Veronica Mars (UPN/CW, 2004–07) so as to ascertain and discursively frame the complex relationship between cults (or neo-religious organizations) and cult TV. Although different from one another in many respects, these two TV series share an interest in the cliquish formations of high-school life that divide students into warring camps of insiders and outsiders. Moreover, both programmes contain pivotal episodes in which the ritualistic practices of fictional cults are presented ambivalently – as a source of humour yet also as a gateway through which the unconventional female protagonists pass on their way to self-discovery. That journey has extraordinary resonance for fans or ‘followers’ of these programmes. As argued by Jonathan Gray in his recently published work on ‘affect, fantasy, and meaning’, fans and followers are viewers who are ‘most involved in their consumption’. As such, Strangers with Candy and Veronica Mars deserve scrutiny as steadfastly worshipped texts conducive to the kinds of meta-consumptive discourses and practices that might shed light on culturally entrenched attitudes related to neo-religious activities.
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Community clip show: Examining the recursive collaboration between producers and viewers of a postmodern sitcom
By Rekha SharmaAbstractIn the new media landscape, exclusive communication within a TV show’s creative team or amongst its fans is no longer sufficient to maintain the continuation of the programme. Instead, a community arises through the collaboration of those behind the scenes and those in front of the screens. By utilizing interactive technologies, showrunners and audiences have redefined notions of media consumption and mass media. An illustrative case is NBC’s postmodern sitcom, Community (Harmon, 2009–). The show features metadiscourse on media production, responds to viewers’ feedback and preferred narratives and shares the creation of meaning with the audience. As a result, the show has developed an ardent following because viewers feel their concerns are directly addressed by the show’s creative team. Further, their contributions challenge the conventional belief that fan interpretations are merely secondary discourse to the primary television text, as Community fans’ works have helped shape the televised narrative. One episode, Season 2’s ‘Paradigms of Human Memory’, deals with the creators’ and viewers’ mutual conceptualization of time and reality encapsulated in the series.
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‘I’m not a lawyer but …’: Fan disclaimers and claims against copyright law
Authors: Jenny Roth and Monica FlegelAbstractFan fiction has become increasingly widespread, and online discussions between fans about fan fiction and copyright reveal the extent to which fans are both governed by and resist copyright law, as they understand it. As complex agents both within and outside of law, writers and supporters of fan fiction reveal the problems of speaking against law from a position that is regulated by law, a position creative re-producers are forced to occupy in an increasingly copyrighted, patented and trademarked world. So long as those whom the law is meant to regulate see themselves as legitimate shapers of that law, even though they inhabit space outside the formal mechanisms of law or the legal world, the law will not be effective. When fans with little or no legal expertise invoke and interpret copyright, they reveal that copyright does not attend to the complex realities of creative production, nor the very active consumption, engagement with, and re-articulation of cultural artefacts and texts in society to effectively police at the grassroots level.
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Continuing The West Wing in 140 characters or less: Improvised simulation on Twitter
Authors: Inger-Lise Kalviknes Bore and Jonathan HickmanAbstractSharing some of the findings from a study of fans tweeting as characters from US TV drama The West Wing (NBC, 2000–2006), this article uses data from Twitter observation and fan interviews to examine how participants negotiated the structures of Twitter through this activity. In particular, we consider what implications that negotiation has for the resulting fan text; for how participants perform fandom through this medium; and for how they perceive the value of their fan practice. Through this investigation, the article demonstrates some of the ways in which Twitter facilitates and constrains articulations of audience engagement.
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