Towards an Applied Gamification Model for Tracking, Managing, & Encouraging Sustainable Travel Behaviours
In this paper we introduce a gamification model for encouraging sustainable multi-modal urban travel in modern European cities. Our aim is to provide a mechanism that encourages users to reflect on their current travel behaviours and to engage in more environmentally friendly activities that lead to the formation of sustainable, long-term travel behaviours. To achieve this our users track their own behaviours, set goals, manage their progress towards those goals, and respond to challenges. Our approach uses a point accumulation and level achievement metaphor to abstract from the underlying specifics of individual behaviours and goals to allow an extensible and flexible platform for behaviour management. We present our model within the context of the SUPERHUB project and platform.
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Document Type: Research Article
Affiliations: 1: University of Aberdeen, Computing Science, Meston building, Meston Walk, Aberdeen, AB24 3UE, UK 2: University of Helsinki, Department of Computer Science, P.O. 68 (Gustaf HÃdllstrÃumin katu 2b), FI-00014 University of Helsinki, Finland 3: CREATE-NET - Via alla Cascata 56/D Povo - 38123 Trento - Italy
Publication date: January 1, 2014