Skip to main content
padlock icon - secure page this page is secure

Second Life: an overview of the potential of 3-D virtual worlds in medical and health education

Buy Article:

$52.00 + tax (Refund Policy)

Abstract

This hybrid review-case study introduces three-dimensional (3-D) virtual worlds and their educational potential to medical/health librarians and educators. Second life ( http://secondlife.com/) is perhaps the most popular virtual world platform in use today, with an emphasis on social interaction. We describe some medical and health education examples from Second Life, including Second Life Medical and Consumer Health Libraries (Healthinfo Island—funded by a grant from the US National Library of Medicine), and VNEC (Virtual Neurological Education Centre—developed at the University of Plymouth, UK), which we present as two detailed ‘case studies’. The pedagogical potentials of Second Life are then discussed, as well as some issues and challenges related to the use of virtual worlds. We have also compiled an up-to-date resource page ( http://healthcybermap.org/sl.htm), with additional online material and pointers to support and extend this study.
No References
No Citations
No Supplementary Data
No Article Media
No Metrics

Document Type: Review Article

Affiliations: 1: Faculty of Health and Social Work, 2: Institute of Digital Art and Technology and 3: Faculty of Education, University of Plymouth, Plymouth, UK

Publication date: December 1, 2007

  • Access Key
  • Free content
  • Partial Free content
  • New content
  • Open access content
  • Partial Open access content
  • Subscribed content
  • Partial Subscribed content
  • Free trial content
Cookie Policy
X
Cookie Policy
Ingenta Connect website makes use of cookies so as to keep track of data that you have filled in. I am Happy with this Find out more