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Exploring Third-Person Differences Between Gamers and Nongamers

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Numerous studies have demonstrated the third-person perception, but many aspects of its origin and consequences remain unaddressed. In this study, we examine how potential positive and negative video game effects are perceived differently based on the extent to which respondents actually play video games. Although video games exhibit clear third-person perceptions and subsequent support for censorship, these patterns are greatly diminished for heavy players.
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Document Type: Research Article

Affiliations: 1: Department of Communication Studies, West Chester University, West Chester, PA 19383, USA 2: School of Communications, Elon University, Elon, NC 27244, USA 3: School of Journalism and Mass Communication, University of Wisconsin-Madison, Madison, WI 53562, USA

Publication date: April 1, 2011

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