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Publisher: Wiley-Blackwell on behalf of the European Association for Computer Graphics

Volume 36, Number 2, 1 May 2017

Computational Light Painting Using a Virtual Exposure
pp. 1-8(8)
Authors: Salamon, Nestor Z.; Lancelle, Marcel; Eisemann, Elmar

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Unbiased Light Transport Estimators for Inhomogeneous Participating Media
pp. 9-19(11)
Authors: Szirmay‐Kalos, László; Georgiev, Iliyan; Magdics, Milán; Molnár, Balázs; Légrády, Dávid

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Multiple Vertex Next Event Estimation for Lighting in dense, forward‐scattering Media
pp. 21-30(10)
Authors: Weber, Pascal; Hanika, Johannes; Dachsbacher, Carsten

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Gradient‐Domain Photon Density Estimation
pp. 31-38(8)
Authors: Hua, Binh‐Son; Gruson, Adrien; Nowrouzezahrai, Derek; Hachisuka, Toshiya

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Design Transformations for Rule‐based Procedural Modeling
pp. 39-48(10)
Authors: Lienhard, Stefan; Lau, Cheryl; Müller, Pascal; Wonka, Peter; Pauly, Mark

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Interactive Modeling and Authoring of Climbing Plants
pp. 49-61(13)
Authors: Hädrich, Torsten; Benes, Bedrich; Deussen, Oliver; Pirk, Sören

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EcoBrush: Interactive Control of Visually Consistent Large‐Scale Ecosystems
pp. 63-73(11)
Authors: Gain, J.; Long, H.; Cordonnier, G.; Cani, M.‐P.

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Enriching Facial Blendshape Rigs with Physical Simulation
pp. 75-84(10)
Authors: Kozlov, Yeara; Bradley, Derek; Bächer, Moritz; Thomaszewski, Bernhard; Beeler, Thabo; Gross, Markus

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Sparse Rig Parameter Optimization for Character Animation
pp. 85-94(10)
Authors: Song, Jaewon; Blanco i Ribera, Roger; Cho, Kyungmin; You, Mi; Lewis, J. P.; Choi, Byungkuk; Noh, Junyong

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Interactive paper tearing
pp. 95-106(12)
Authors: Schreck, Camille; Rohmer, Damien; Hahmann, Stefanie

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General Point Sampling with Adaptive Density and Correlations
pp. 107-117(11)
Authors: Roveri, Riccardo; Öztireli, A. Cengiz; Gross, Markus

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Character‐Object Interaction Retrieval using the Interaction Bisector Surface
pp. 119-129(11)
Authors: Zhao, X.; Choi, M.G.; Komura, T.

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kDet: Parallel Constant Time Collision Detection for Polygonal Objects
pp. 131-141(11)
Authors: Weller, René; Debowski, Nicole; Zachmann, Gabriel

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Flow‐Induced Inertial Steady Vector Field Topology
pp. 143-152(10)
Authors: Günther, Tobias; Gross, Markus

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Decoupled Opacity Optimization for Points, Lines and Surfaces
pp. 153-162(10)
Authors: Günther, Tobias; Theisel, Holger; Gross, Markus

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Diffusion Diagrams: Voronoi Cells and Centroids from Diffusion
pp. 163-175(13)
Authors: Herholz, Philipp; Haase, Felix; Alexa, Marc

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Texture Stationarization: Turning Photos into Tileable Textures
pp. 177-188(12)
Authors: Moritz, Joep; James, Stuart; Haines, Tom S.F.; Ritschel, Tobias; Weyrich, Tim

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A Subjective Evaluation of Texture Synthesis Methods
pp. 189-198(10)
Authors: Kolář, M.; Debattista, K.; Chalmers, A.

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Analysis and Controlled Synthesis of Inhomogeneous Textures
pp. 199-212(14)
Authors: Zhou, Yang; Shi, Huajie; Lischinski, Dani; Gong, Minglun; Kopf, Johannes; Huang, Hui

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ShapeGenetics: Using Genetic Algorithms for Procedural Modeling
pp. 213-223(11)
Authors: Haubenwallner, Karl; Seidel, Hans‐Peter; Steinberger, Markus

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On Realism of Architectural Procedural Models
pp. 225-234(10)
Authors: Beneš, J.; Kelly, T.; Děchtěrenko, F.; Křivánek, J.; Müller, P.

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Geometric Stiffness for Real‐time Constrained Multibody Dynamics
pp. 235-246(12)
Authors: Andrews, Sheldon; Teichmann, Marek; Kry, Paul G.

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Fully Spectral Partial Shape Matching
pp. 247-258(12)
Authors: Litany, O.; Rodolà, E.; Bronstein, A. M.; Bronstein, M. M.

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Informative Descriptor Preservation via Commutativity for Shape Matching
pp. 259-267(9)
Authors: Nogneng, Dorian; Ovsjanikov, Maks

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DeepGarment : 3D Garment Shape Estimation from a Single Image
pp. 269-280(12)
Authors: Daněřek, R.; Dibra, E.; Öztireli, C.; Ziegler, R.; Gross, M.

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Simulation‐Ready Hair Capture
pp. 281-294(14)
Authors: Hu, Liwen; Bradley, Derek; Li, Hao; Beeler, Thabo

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Multi‐View Stereo on Consistent Face Topology
pp. 295-309(15)
Authors: Fyffe, G.; Nagano, K.; Huynh, L.; Saito, S.; Busch, J.; Jones, A.; Li, H.; Debevec, P.

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Makeup Lamps: Live Augmentation of Human Faces via Projection
pp. 311-323(13)
Authors: Bermano, Amit H.; Billeter, Markus; Iwai, Daisuke; Grundhöfer, Anselm

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Real‐Time Multi‐View Facial Capture with Synthetic Training
pp. 325-336(12)
Authors: Klaudiny†, Martin; McDonagh†, Steven; Bradley, Derek; Beeler, Thabo; Mitchell, Kenny

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Gradient‐based steering for vision‐based crowd simulation algorithms
pp. 337-348(12)
Authors: Dutra, T. B.; Marques, R.; Cavalcante‐Neto, J.B.; Vidal, C. A.; Pettré, J.

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Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs
pp. 349-360(12)
Authors: von Marcard, T.; Rosenhahn, B.; Black, M. J.; Pons‐Moll, G.

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Learning Detail Transfer based on Geometric Features
pp. 361-373(13)
Authors: Berkiten, Sema; Halber, Maciej; Solomon, Justin; Ma, Chongyang; Li, Hao; Rusinkiewicz, Szymon

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Chamber Recognition in Cave Data Sets
pp. 375-386(12)
Authors: Schertler, Nico; Buchroithner, Manfred; Gumhold, Stefan

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Performance‐Based Biped Control using a Consumer Depth Camera
pp. 387-395(9)
Authors: Lee, Yoonsang; Kwon, Taesoo

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Consistent Video Filtering for Camera Arrays
pp. 397-407(11)
Authors: Bonneel, Nicolas; Tompkin, James; Sun, Deqing; Wang, Oliver; Sunkavalli, Kalyan; Paris, Sylvain; Pfister, Hanspeter

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Practical Capture and Reproduction of Phosphorescent Appearance
pp. 409-420(12)
Authors: Nalbach, O.; Seidel, H.‐P.; Ritschel, T.

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STD: Student's t‐Distribution of Slopes for Microfacet Based BSDFs
pp. 421-429(9)
Authors: Ribardière, M.; Bringier, B.; Meneveaux, D.; Simonot, L.

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Hybrid mesh‐volume LoDs for all‐scale pre‐filtering of complex 3D assets
pp. 431-442(12)
Authors: Loubet, Guillaume; Neyret, Fabrice

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Spatial Adjacency Maps for Translucency Simulation under General Illumination
pp. 443-453(11)
Authors: Maisch, S.; Ropinski, T.

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Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation
pp. 455-465(11)
Authors: Kumar, Moneish; Gandhi, Vineet; Ronfard, Remi; Gleicher, Michael

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Flicker Observer Effect: Guiding Attention Through High Frequency Flicker in Images
pp. 467-476(10)
Authors: Waldin, N.; Waldner, M.; Viola, I.

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GPU Ray Tracing using Irregular Grids
pp. 477-486(10)
Authors: Pérard‐Gayot, Arsène; Kalojanov, Javor; Slusallek, Philipp

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Parallel BVH Construction using Progressive Hierarchical Refinement
pp. 487-494(8)
Authors: Hendrich, J.; Meister, D.; Bittner, J.

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A GPU‐Adapted Structure for Unstructured Grids
pp. 495-507(13)
Authors: Zayer, Rhaleb; Steinberger, Markus; Seidel, Hans‐Peter

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State of the Art in Methods and Representations for Fabrication‐Aware Design
pp. 509-535(27)
Authors: Bermano, Amit H.; Funkhouser, Thomas; Rusinkiewicz, Szymon

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From 3D models to 3D prints: an overview of the processing pipeline
pp. 537-564(28)
Authors: Livesu, Marco; Ellero, Stefano; Martínez, Jonàs; Lefebvre, Sylvain; Attene, Marco

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A comparative review of tone‐mapping algorithms for high dynamic range video
pp. 565-592(28)
Authors: Eilertsen, G.; Mantiuk, R. K.; Unger, J.

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Intrinsic Decompositions for Image Editing
pp. 593-609(17)
Authors: Bonneel, Nicolas; Kovacs, Balazs; Paris, Sylvain; Bala, Kavita

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Perception‐driven Accelerated Rendering
pp. 611-643(33)
Authors: Weier, M.; Stengel, M.; Roth, T.; Didyk, P.; Eisemann, E.; Eisemann, M.; Grogorick, S.; Hinkenjann, A.; Kruijff, E.; Magnor, M.; Myszkowski, K.; Slusallek, P.

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