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Publisher: Wiley-Blackwell on behalf of the European Association for Computer Graphics

Volume 31, Number 6, 1 September 2012

Issue Information
pp. 1-1(1)

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Parallel Surface Reconstruction for Particle‐Based Fluids
pp. 1797-1809(13)
Authors: Akinci, G.; Ihmsen, M.; Akinci, N.; Teschner, M.

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Efficiently Simulating the Bokeh of Polygonal Apertures in a Post‐Process Depth of Field Shader
pp. 1810-1822(13)
Authors: McIntosh, L.; Riecke, B. E.; DiPaola, S.

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Cultural Heritage Predictive Rendering
pp. 1823-1836(14)
Authors: Happa, Jassim; Bashford‐Rogers, Tom; Wilkie, Alexander; Artusi, Alessandro; Debattista, Kurt; Chalmers, Alan

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A Significance Cache for Accelerating Global Illumination
pp. 1837-1851(15)
Authors: Bashford‐Rogers, Thomas; Debattista, Kurt; Chalmers, Alan

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In at the Deep End: An Activity‐Led Introduction to First Year Creative Computing
pp. 1852-1866(15)
Authors: Anderson, E. F.; Peters, C. E.; Halloran, J.; Every, P.; Shuttleworth, J.; Liarokapis, F.; Lane, R.; Richards, M.

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Perceptually Optimized Coded Apertures for Defocus Deblurring
pp. 1867-1879(13)
Authors: Masia, Belen; Presa, Lara; Corrales, Adrian; Gutierrez, Diego

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Selecting Coherent and Relevant Plots in Large Scatterplot Matrices
pp. 1895-1908(14)
Authors: Lehmann, Dirk J.; Albuquerque, Georgia; Eisemann, Martin; Magnor, Marcus; Theisel, Holger

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Real‐Time Fluid Effects on Surfaces using the Closest Point Method
pp. 1909-1923(15)
Authors: Auer, S.; Macdonald, C. B.; Treib, M.; Schneider, J.; Westermann, R.

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Multi‐Class Anisotropic Electrostatic Halftoning
pp. 1924-1935(12)
Authors: Schmaltz, C.; Gwosdek, P.; Weickert, J.

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Local Poisson SPH For Viscous Incompressible Fluids
pp. 1948-1958(11)
Authors: He, Xiaowei; Liu, Ning; Li, Sheng; Wang, Hongan; Wang, Guoping

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Enhanced Texture‐Based Terrain Synthesis on Graphics Hardware
pp. 1959-1972(14)
Authors: Tasse, F. P.; Gain, J.; Marais, P.

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Adaptive Compression of Texture Pyramids
pp. 1973-1983(11)
Author: Andujar, C.

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New EUROGRAPHICS Fellows
pp. 1984-1985(2)

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