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Publisher: Wiley-Blackwell on behalf of the European Association for Computer Graphics

Volume 29, Number 4, June 2010

Fragment-Parallel Composite and Filter
pp. 1251-1258(8)
Authors: Patney, Anjul; Tzeng, Stanley; Owens, John D.

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An Optimizing Compiler for Automatic Shader Bounding
pp. 1259-1268(10)
Authors: Clarberg, Petrik; Toth, Robert; Hasselgren, Jon; Akenine-Möller, Tomas

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SafeGI: Type Checking to Improve Correctness in Rendering System Implementation
pp. 1269-1277(9)
Authors: Ou, Jiawei; Pellacini, Fabio

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Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting
pp. 1279-1288(10)
Authors: Nichols, Greg; Penmatsa, Rajeev; Wyman, Chris

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Adaptive Volumetric Shadow Maps
pp. 1289-1296(8)
Authors: Salvi, Marco; Vidimče, Kiril; Lauritzen, Andrew; Lefohn, Aaron

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Real-Time Concurrent Linked List Construction on the GPU
pp. 1297-1304(8)
Authors: Yang, Jason C.; Hensley, Justin; Grün, Holger; Thibieroz, Nicolas

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Fast Estimation and Rendering of Indirect Highlights
pp. 1305-1313(9)
Authors: Laurijssen, J.; Wang, R.; Dutré, Ph.; Brown, B.J.

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Multi-Image Based Photon Tracing for Interactive Global Illumination of Dynamic Scenes
pp. 1315-1324(10)
Authors: Yao, Chunhui; Wang, Bin; Chan, Bin; Yong, Junhai; Paul, Jean-Claude

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Two Methods for Fast Ray-Cast Ambient Occlusion
pp. 1325-1333(9)
Authors: Laine, Samuli; Karras, Tero

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Sparsely Precomputing The Light Transport Matrix for Real-Time Rendering
pp. 1335-1345(11)
Authors: Huang, Fu-Chung; Ramamoorthi, Ravi

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Spectralization: Reconstructing spectra from sparse data
pp. 1347-1354(8)
Authors: Rump, Martin; Klein, Reinhard

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Compressive estimation for signal integration in rendering
pp. 1355-1363(9)
Authors: Sen, Pradeep; Darabi, Soheil

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A Closed-Form Solution to Single Scattering for General Phase Functions and Light Distributions
pp. 1365-1374(10)
Authors: Pegoraro, Vincent; Schott, Mathias; Parker, Steven G.

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Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics
pp. 1375-1382(8)
Authors: Cao, Chen; Ren, Zhong; Guo, Baining; Zhou, Kun

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A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
pp. 1383-1389(7)
Authors: Bagar, Florian; Scherzer, Daniel; Wimmer, Michael

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A New Ward BRDF Model with Bounded Albedo
pp. 1391-1398(8)
Authors: Geisler-Moroder, David; Dür, Arne

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On the Effective Dimension of Light Transport
pp. 1399-1403(5)
Authors: Lessig, Christian; Fiume, Eugene

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On Floating-Point Normal Vectors
pp. 1405-1409(5)
Authors: Meyer, Quirin; Süßmuth, Jochen; Sußner, Gerd; Stamminger, Marc; Greiner, Günther

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An Image-Based Approach for Stochastic Volumetric and Procedural Details
pp. 1411-1419(9)
Authors: Gilet, G.; Dischler, J-M.

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Patch-based Texture Interpolation
pp. 1421-1429(9)
Authors: Ruiters, Roland; Schnabel, Ruwen; Klein, Reinhard

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Semi-Stochastic Tilings for Example-Based Texture Synthesis
pp. 1431-1439(9)
Authors: Schlömer, Thomas; Deussen, Oliver

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Visibility Editing For All-Frequency Shadow Design
pp. 1441-1449(9)
Authors: Obert, Juraj; Pellacini, Fabio; Pattanaik, Sumanta

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BendyLights: Artistic Control of Direct Illumination by Curving Light Rays
pp. 1451-1459(9)
Authors: Kerr, William B.; Pellacini, Fabio; Denning, Jonathan D.

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Interactive Editing of Lighting and Materials using a Bivariate BRDF Representation
pp. 1461-1468(8)
Authors: Sitthi-Amorn, Pitchaya; Romeiro, Fabiano; Zickler, Todd; Lawrence, Jason

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A PCA Decomposition for Real-time BRDF Editing and Relighting with Global Illumination
pp. 1469-1478(10)
Authors: Nguyen, Chuong H.; Kyung, Min-Ho; Lee, Joo-Haeng; Nam, Seung-Woo

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Grammar-based Encoding of Facades
pp. 1479-1487(9)
Authors: Haegler, Simon; Wonka, Peter; Arisona, Stefan Müller; Van Gool, Luc; Müller, Pascal

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Invisible Seams
pp. 1489-1496(8)
Authors: Ray, Nicolas; Nivoliers, Vincent; Lefebvre, Sylvain; Lévy, Bruno

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A Dynamic Noise Primitive for Coherent Stylization
pp. 1497-1506(10)
Authors: Bénard, P.; Lagae, A.; Vangorp, P.; Lefebvre, S.; Drettakis, G.; Thollot, J.

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