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Publisher: Wiley-Blackwell on behalf of the European Association for Computer Graphics

Volume 28, Number 8, December 2009

eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer Graphics
pp. 2025-2032(8)
Authors: Ganovelli, F.; Corsini, M.

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Interactive Graphics for Computer Adaptive Testing
pp. 2033-2045(13)
Authors: Cheng, I.; Basu, A.

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Fast Inverse Reflector Design (FIRD)
pp. 2046-2056(11)
Authors: Mas, A.; Martín, I.; Patow, G.

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Autostereoscopic Rendering of Multiple Light Fields
pp. 2057-2067(11)
Authors: Escrivá, M.; Blasco, J.; Abad, F.; Camahort, E.; Vivó, R.

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Procedural Arrangement of Furniture for Real-Time Walkthroughs
pp. 2068-2078(11)
Authors: Germer, T.; Schwarz, M.

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Volumetric Billboards
pp. 2079-2089(11)
Authors: Decaudin, Philippe; Neyret, Fabrice

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Semi-Supervised Learning in Reconstructed Manifold Space for 3D Caricature Generation
pp. 2104-2116(13)
Authors: Liu, Junfa; Chen, Yiqiang; Miao, Chunyan; Xie, Jinjing; Ling, Charles X.; Gao, Xingyu; Gao, Wen

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Adaptive Interleaved Sampling for Interactive High-Fidelity Rendering
pp. 2117-2130(14)
Authors: Dubla, P.; Debattista, K.; Chalmers, A.

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GPU Rendering of Relief Mapped Conical Frusta
pp. 2131-2139(9)
Authors: Bhagvat, D.; Jeschke, S.; Cline, D.; Wonka, P.

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Interactive Fibre Structure Visualization of the Heart
pp. 2140-2150(11)
Authors: Peeters, T. H. J. M.; Vilanova, A.; Romeny, B. M. ter Haar

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Fast Isosurface Rendering on a GPU by Cell Rasterization
pp. 2151-2164(14)
Authors: Liu, B.; Clapworthy, G. J.; Dong, F.

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Time-Adaptive Lines for the Interactive Visualization of Unsteady Flow Data Sets
pp. 2165-2175(11)
Authors: Cuntz, N.; Pritzkau, A.; Kolb, A.

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A Shape Grammar for Developing Glyph-based Visualizations
pp. 2176-2188(13)
Authors: Karnick, P.; Jeschke, S.; Cline, D.; Razdan, A.; Wentz, E.; Wonka, P.

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g-BRDFs: An Intuitive and Editable BTF Representation
pp. 2189-2200(12)
Authors: Menzel, N.; Guthe, M.

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Geometry Images of Arbitrary Genus in the Spherical Domain
pp. 2201-2215(15)
Authors: Gauthier, M.; Poulin, P.

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Instant Caching for Interactive Global Illumination
pp. 2216-2228(13)
Authors: Debattista, K.; Dubla, P.; Banterle, F.; Santos, L.P.; Chalmers, A.

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A Framework for Interactive Hypertexture Modelling
pp. 2229-2243(15)
Authors: Gilet, G.; Dischler, J.M.

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GIzMOs: Genuine Image Mosaics with Adaptive Tiling
pp. 2244-2254(11)
Authors: Pavić, D.; Ceumern, U.; Kobbelt, L.

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Semi-Uniform Adaptive Patch Tessellation
pp. 2255-2263(9)
Authors: Dyken, C.; Reimers, M.; Seland, J.

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Robust and Optimized Algorithms for the Point-in-Polygon Inclusion Test without Pre-processing
pp. 2264-2274(11)
Authors: Jiménez, J. J.; Feito, F. R.; Segura, R. J.

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Robust and Efficient Surface Reconstruction From Range Data
pp. 2275-2290(16)
Authors: Labatut, P.; Pons, J.-P.; Keriven, R.

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Tactics-Based Behavioural Planning for Goal-Driven Rigid Body Control
pp. 2302-2314(13)
Authors: Zickler, Stefan; Veloso, Manuela

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A Bayesian Monte Carlo Approach to Global Illumination
pp. 2315-2329(15)
Authors: Brouillat, Jonathan; Bouville, Christian; Loos, Brad; Hansen, Charles; Bouatouch, Kadi

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Replica Exchange Light Transport
pp. 2330-2342(13)
Authors: Kitaoka, Shinya; Kitamura, Yoshifumi; Kishino, Fumio

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High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content
pp. 2343-2367(25)
Authors: Banterle, Francesco; Debattista, Kurt; Artusi, Alessandro; Pattanaik, Sumanta; Myszkowski, Karol; Ledda, Patrick; Chalmers, Alan

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Fast Four-Way Parallel Radix Sorting on GPUs
pp. 2368-2378(11)
Authors: Ha, Linh; Krüger, Jens; Silva, Cláudio T.

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Bounding Volume Hierarchies of Slab Cut Balls
pp. 2379-2395(17)
Authors: Larsson, T.; Akenine-Möller, T.

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Erratum
pp. 2396-2396(1)

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