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Publisher: Wiley-Blackwell on behalf of the European Association for Computer Graphics

Volume 21, Number 3, September 2002

Artificial Animals and Humans: From Physics to Intelligence
pp. xvii-xvii(1)
Author: Terzopoulos, Demetri

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Interactive Visualization with Programmable Graphics Hardware
pp. xviii-xviii(1)
Author: Ertl, Thomas

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3D Scanning Technology: Capabilities and Issues
pp. xix-xix(1)
Author: Scopigno, Roberto

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Intrinsic Parameterizations of Surface Meshes
pp. 209-218(10)
Authors: Desbrun, Mathieu; Meyer, Mark; Alliez, Pierre

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Metamorphosis of Polyhedral Surfaces using Decomposition
pp. 219-228(10)
Authors: Shlafman, Shymon; Tal, Ayellet; Katz, Sagi

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Geometric Snakes for Triangular Meshes
pp. 229-238(10)
Authors: Lee, Y.; Lee, S.

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Flattening 3D objects using silhouettes
pp. 239-248(10)
Authors: Martín, D.; Fekete, J.D.; Torres, J. C.

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Stylizing Silhouettes at Interactive Rates:

From Silhouette Edges to Silhouette Strokes

pp. 249-258(10)
Authors: Isenberg, Tobias; Halper, Nick; Strothotte, Thomas

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Modeling Surperspective Projection of Landscapes for Geographical Guide-Map Generation
pp. 259-268(10)
Authors: Takahashi, Shigeo; Ohta, Naoya; Nakamura, Hiroko; Takeshima, Yuriko; Fujishiro, Issei

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Deferred, Self-Organizing BSP Trees
pp. 269-278(10)
Authors: Ar, Sigal; Montag, Gil; Tal, Ayellet

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Fast Continuous Collision Detection between Rigid Bodies
pp. 279-287(9)
Authors: Redon, Stéphane; Kheddar, Abderrahmane; Coquillart, Sabine

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Virtual Visual Servoing: a framework for real-time augmented reality
pp. 289-297(9)
Authors: Marchand, Éric; Chaumette, François

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A Solid Model Based Virtual Hairy Brush
pp. 299-308(10)
Authors: Xu, Songhua; Tang, Min; Lau, Francis; Pan, Yunhe

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Geometric Approximations Towards Free Specular Comic Shading
pp. 309-316(8)
Authors: Winnemöller, Holger; Bangay, Shaun

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Transparency in Interactive Technical Illustrations
pp. 317-325(9)
Authors: Diepstraten, J.; Weiskopf, D.; Ertl, T.

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Real-time Animation of Dressed Virtual Humans
pp. 327-335(9)
Authors: Cordier, Frederic; Magnenat-Thalmann, Nadia

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Local Physical Models for Interactive Character Animation
pp. 337-346(10)
Authors: Oore, Sageev; Terzopoulos, Demetri; Hinton, Geoffrey

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Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces
pp. 353-362(10)
Authors: Scheib, Vincent; Haber, Jörg; Lin, Ming C.; Seidel, Hans-Peter

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Surface reconstruction based on a dynamical system
pp. 363-371(9)
Authors: Giesen, Joachim; John, Matthias

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A Frequency-Domain Approach to Watermarking 3D Shapes
pp. 373-382(10)
Authors: Ohbuchi, Ryutarou; Mukaiyama, Akio; Takahashi, Shigeo

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Angle-Analyzer: A Triangle-Quad Mesh Codec
pp. 383-392(10)
Authors: Lee, Haeyoung; Alliez, Pierre; Desbrun, Mathieu

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Using Perceptual Texture Masking for Efficient Image Synthesis
pp. 393-399(7)
Authors: Walter, Bruce; Pattanaik, Sumanta N.; Greenberg, Donald P.

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Texture Particles
pp. 401-410(10)
Authors: Dischler, J.-M.; Maritaud, K.; Lévy, B.; Ghazanfarpour, D.

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Space-Optimized Texture Maps
pp. 411-420(10)
Authors: Balmelli, Laurent; Taubin, Gabriel; Bernardini, Fausto

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Projective Texture Mapping with Full Panorama
pp. 421-430(10)
Authors: Kim, Dongho; Hahn, James K.

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Sculpturing on Discrete Displacement Fields
pp. 431-440(10)
Authors: Ayasse, Jörg; Müller, Heinrich

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Image-Swept Volumes
pp. 441-450(10)
Authors: Winter, Andrew S.; Chen, Min

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Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
pp. 461-470(10)
Authors: Ren, Liu; Pfister, Hanspeter; Zwicker, Matthias

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Hybrid Geometric — Image Based Rendering
pp. 471-482(12)
Authors: Hidalgo, Eduardo; Hubbold, Roger J.

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Multi-Resolution Rendering of Complex Animated Scenes
pp. 483-491(9)
Authors: Wand, M.; Straßer, W.

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Dynamic Textures for Image-based Rendering of Fine-Scale 3D Structure and Animation of Non-rigid Motion
pp. 493-502(10)
Authors: Cobzaş, Dana; Yerex, Keith; Jägersand, Martin

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Representation of Pseudo Inter-reflection and Transparency by Considering Characteristics of Human Vision
pp. 503-509(7)
Authors: Matsuoka, H.; Takeuchi, T.; Kitazawa, H.; Onozawa, A.

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Improved Scene Reconstruction from Range Images
pp. 521-530(10)
Authors: Wang, Jianning; Oliveira, Manuel M.

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A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm
pp. 531-540(10)
Authors: Kelemen, Csaba; Szirmay-Kalos, László; Antal, György; Csonka, Ferenc

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Advanced Radiance Estimation For Photon Map Global Illumination
pp. 541-545(5)
Authors: Hey, Heinrich; Purgathofer, Werner

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Grid Based Final Gather for Radiosity on Complex Clustered Scenes
pp. 547-556(10)
Authors: Scheel, Annette; Stamminger, Marc; Seidel, Hans-Peter

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Efficient Multidimensional Sampling
pp. 557-563(7)
Authors: Kollig, Thomas; Keller, Alexander

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A Biologically-Parameterized Feather Model
pp. 565-573(9)
Authors: Streit, L.; Heidrich, W.

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Hardware-Based Volumetric Knit-Wear
pp. 575-583(9)
Authors: Daubert, Katja; Seidel, Hans-Peter

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Free-form sketching with variational implicit surfaces
pp. 585-594(10)
Authors: Karpenko, Olga; Hughes, John F.; Raskar, Ramesh

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Designing 2D Vector Fields of Arbitrary Topology
pp. 595-604(10)
Author: Theisel, H.

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Hardware Accelerated Interactive Vector Field Visualization: A level of detail approach
pp. 605-614(10)
Authors: Bordoloi, Udeepta; Shen, Han-Wei

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