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Publisher: Wiley-Blackwell on behalf of the European Association for Computer Graphics

Volume 14, Number 3, 1 August 1995

Distributed Augmented Reality for Collaborative Design Applications
pp. 3-14(12)
Authors: Ahlers, Klaus H.; Kramer, André; Breen, David E.; Chevalier, Pierre‐Yves; Crampton, Chris; Rose, Eric; Tuceryan, Mihran; Whitaker, Ross T.; Greer, Douglas

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Object Calibration for Augmented Reality
pp. 15-27(13)
Authors: Whitaker, Ross T.; Crampton, Chris; Breen, David E.; Tuceryan, Mihran; Rose, Eric

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Two‐step Prediction and Image Deflection for Exact Head Tracking in Virtual Environments
pp. 29-41(13)
Authors: Mazuryk, Tomasz; Gervautz, Michael

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Reasoning About Gestural Interaction
pp. 55-66(12)
Author: Duke, D.J.

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A Real‐time Continuous Alphabetic Sign Language to Speech Conversion VR System
pp. 67-76(10)
Authors: Liang, Rung‐Huei; Ouhyoung, Ming

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A rational model of the surface swept by a curve*
pp. 77-88(12)
Authors: Johnstone, John K.; Williams, James P.

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Spherical Triangular B‐splines with Application to Data Fitting
pp. 89-96(8)
Authors: Pfeifle, Ron; Seidel, Hans‐Peter

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Modeling 3D Curves of Minimal Energy
pp. 97-110(14)
Authors: Veltkamp, Remco C.; Wesselink, Wieger

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Three Architectures for Volume Rendering
pp. 111-122(12)
Authors: Hesser, Jürgen; Manner, Reinhard; Knittel, Günter; Straßer, Wolfgang; Pfister, Hanspeter; Kaufman, Arie

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An Incremental Alignment Algorithm for Parallel Volume Rendering
pp. 123-133(11)
Authors: Or, Daniel Cohen; Fleishman, Shachar

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A Multimedia Constraint System
pp. 135-148(14)
Authors: Hintum, J.E.A.; Reynolds, G.J.

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The MADE Help System
pp. 149-157(9)
Authors: Haindl, Michal; Ruiter, Bèhr

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Visibility and Dead‐Zones in Digital Terrain Maps
pp. 171-180(10)
Authors: Or, Daniel Cohen; Shaked, Amit

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Algorithms for Extracting Correct Critical Points and Constructing Topological Graphs from Discrete Geographical Elevation Data
pp. 181-192(12)
Authors: Takahashi, Shigeo; Ikeda, Tetsuya; Shinagawa, Yoshihisa; Kunii, Tosiyasu L.; Ueda, Minoru

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Morphological Operations for Color‐Coded Images
pp. 193-204(12)
Authors: Busch, Christoph; Eberle, Michael

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Fast Shadowing Algorithm for Linear Light Sources
pp. 205-216(12)
Authors: Tanaka, Toshimitsu; Takahashi, Tokiichiro

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Shading with Curve Light Sources
pp. 217-227(11)
Authors: Bao, Hujun; Ying, Jianguo; Peng, Qunsheng

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A Quick Rendering Method Using Basis Functions for Interactive Lighting Design
pp. 229-240(12)
Authors: Dobashi, Yoshinori; Kaneda, Kazufumi; Nakatani, Hideki; Yamashita, Hideo; Nishita, Tomoyuki

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Sketching 3D Animations
pp. 241-258(18)
Authors: Balaguer, Jean‐Francis; Gobbetti, Enrico

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A Direct Manipulation Interface for 3D Computer Animation
pp. 271-283(13)
Author: Snibbe, Scott Sona

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Multiresolution B‐spline Radiosity
pp. 285-298(14)
Authors: Yu, Yizhou; Peng, Qunsheng

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A new radiosity approach for regular objects: application to ruled surfaces
pp. 299-310(12)
Authors: ARQUES, Didier; MICHELIN, Sylvain

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Using Procedural RenderMan Shaders for Global Illurnination
pp. 311-324(14)
Authors: Slusallek, Philipp; Pflaum, Thomas; Seidel, Hans‐Peter

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Synthetic Vision and Audition for Digital Actors
pp. 325-336(12)
Authors: NOSER, Hansrudi; THALMANN, Daniel

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The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters
pp. 337-348(12)
Authors: Boulic, R.; Capin, T.; Huang, Z.; Kalra, P.; Lintermann, B.; Magnenat‐Thalmann, N.; Moccozet, L.; Molet, T.; Pandzic, I.; Saar, K.; Schmitt, A.; Shen, J.; Thalmann, D.

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VR‐VIBE: A Virtual Environment for Co‐operative Information Retrieval
pp. 349-360(12)
Authors: Benford, Steve; Snowdon, Dave; Greenhalgh, Chris; Ingram, Rob; Knox, Ian; Brown, Chris

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Realizing 3D Visual Programming Environments within a Virtual Environment
pp. 361-370(10)
Authors: Reeth, F.; Coninx, K.; Backer, S.; Flerackers, E.

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Filtering, Clustering and Hierarchy Construction: a New Solution for Ray‐Tracing Complex Scenes
pp. 371-382(12)
Authors: Cazals, Frédéric; Drettakis, George; Puech, Claude

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Discrete Ray‐Tracing of Huge Voxel Spaces
pp. 383-394(12)
Authors: Stolte, Nilo; Caubet, René

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Generating a Texture Map from Object‐Surface Texture Data
pp. 397-405(9)
Author: Maruya, Makoto

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Synthesizing Feather Textures in Galliformes
pp. 407-420(14)
Authors: Dai, Wen‐Kai; Shih, Zen‐Chung; Chang, Ruei‐Chuan

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Rendering of Surface and Volume Details in Volume Data*
pp. 421-430(10)
Authors: CAI, Wenli; CHEN, Tianzhou; SHI, Jiaoying

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Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps
pp. 431-443(13)
Authors: Lippert, L.; Gross, M. H.

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A Graph–Based Approach to Surface Reconstruction
pp. 445-456(12)
Author: Mencl, Robert

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Automatic Reconstruction of Unstructured 3D Data: Combining a Medial Axis and Implicit Surfaces
pp. 457-468(12)
Authors: Bittar, Eric; Tsingos, Nicolas; Gascuel, Marie‐Paule

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Fair Surface Reconstruction Using Quadratic Functionals
pp. 469-479(11)
Authors: Kolb, Andreas; Pottmann, Helmut; Seidel, Hans‐Peter

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