Integration of vision and walking skills together with high-level strategies for quadruped robots to play soccer

Authors: Hugel, Vincent1; Bonnin, Patrick1; Bouramoué, Jean Christophe1; Blazevic, Pierre1

Source: Advanced Robotics, Volume 14, Number 1, 2000 , pp. 7-26(20)

Publisher: VSP, an imprint of Brill

Key:
Free Content - Free Content
New Content - New Content
Subscribed Content - Subscribed Content
Free Trial Content - Free Trial Content

Abstract:

Legged robots taking part in real multi-agent activities represent a very innovative challenge. This domain of research requires developments in three main areas. First, without any feedback information from the environment, there is no way for robots to achieve some tasks autonomously. Fortunately, the quadruped 'Sony' prototypes on which all experiments are carried out are equipped with an enhanced vision system; thanks to its CCD camera located in its head, the robot can obtain color images of the scene around it. Extracting relevant information from the images captured is not easy since it must be done onboard in real time. Moreover, image treatment procedures should have high process rates for the robot to react quickly in front of unexpected events. A special vision module composed of three parts has been designed for these purposes. The second point to focus on is the walking ability of the robot. Quadrupeds are designed to move efficiently and rapidly on flat ground. The objective of the walking module is to generate appropriate walking patterns allowing the machine to walk in the desired direction. Walking gaits are produced like reflexes by the robot itself to adapt to the situation. With regard to the design of these gaits, emphasis has been put on increasing speed and mastering transitions. Finally, the machine should be given a minimum of intelligence since it has to manage vision information and its walking gaits by itself. When involved in situations of cooperation or competition or both, like in a soccer game, a high-level supervision task is welcome. This paper presents detailed developments of these three points and describes how they are implemented on a real robot.

Keywords: ROBOTIC SOCCER; QUADRUPED LOCOMOTION; WALKING PATTERNS; VISION RECOGNITION; BEHAVIOR STRATEGIES

Document Type: Research article

DOI: 10.1163/156855300741401

Affiliations: 1: Laboratoire de Robotique de Paris, 10/12 avenue de l'Europe, 78140 Vélizy, France

The full text electronic article is available for purchase. You will be able to download the full text electronic article after payment.

$25.00 plus tax      Refund Policy

 

OR

Back to top

Key:
Free Content - Free Content
New Content - New Content
Subscribed Content - Subscribed Content
Free Trial Content - Free Trial Content
Share this item with others: These icons link to social bookmarking sites where readers can share and discover new web pages.
Page Help Click here for Page Help
Shopping cart
Tools
Sign in






Need to register?
Sign up here
Text size: A | A | A | A